
Bugsy VanHalen
Society of lost Souls
227
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Posted - 2012.11.02 17:42:00 -
[1] - Quote
Raiko Osburn wrote:Only problem about AFK cloakers is, it is completly risk free. If you are afk cloaked in space, you dont have to play the game. Still your character is online and he is in ship in space. Players should be able to detect it one way or another. Even if it takes hour or two. As said by someone else in the last thread. Yes, AFK claoking is completely risk free. it also provides zero reward so the zero risk is acceptable. Risk vs reward balance is maintained.
The only negative impact an AFK cloaker has is whay you let them have.
If you are to afraid to undock while there is an AFK claoker in your system that is your own stupidity and fear keeping you from playing not some AFK player. If they come back from AFK and it results in some PVP for you then what is the problem? Null sec is a PVP zone. If you are not prepared for PVP then do not live there.
AFK cloakers are not a threat. They are AFK, they do not see anything, they do not collect intel, they do not attack, they do not lite cyno's for hot drops.
If they do any of these things then they are NOT AFK. If you are afraid of them doing any of these things then your issue is not with AFK cloakers but the players you only think are AFK. They are using the espionage mechanics as they were intended to be used. This is not a broken mechanic.
That being said, it would be cool though if there was an anti cloak sov upgrade. Just like there is a cyno jammer preventing jump drive access. An Anti cloak sov upgrade could send out an automated pulse at a preset interval that would decloak any cloaked ships in the system. This should hit all ships friendly or not. Getting hit by this pulse should put your cloak into a 5 minute cool down before it can be reactivated. A claoky spy just needs to avoid getting scanned down until they can reactivate their cloak. An AFK cloaker would be free to be scanned down, but in reality this would simply deter AFK cloakers from targeting systems with the anti cloak upgrade, just as you can not target cyno jammed systems for a hot drop.
I don't see how such an addition would be game breaking. In exchange for giving a system some immunity to cloaked spys you are also giving up your own ability to cloak in that system. You want to remove AFK cloakers from a specific system, you have to pay for it, and use an upgrade slot. If you don't, business as usual. |